https://bugs.winehq.org/show_bug.cgi?id=49599
Bug ID: 49599 Summary: Assasins Creed Odyssey- Esync/fsync causes cutscenes to be out of sync Product: Wine-staging Version: unspecified Hardware: x86-64 OS: Linux Status: UNCONFIRMED Severity: normal Priority: P2 Component: -unknown Assignee: wine-bugs@winehq.org Reporter: yurnerolinux@yandex.com CC: leslie_alistair@hotmail.com, z.figura12@gmail.com Distribution: ---
Hi, this is a very well known problem since at least a year.
https://github.com/ValveSoftware/Proton/issues/1757#issuecomment-516866929
Very easy to repro. Any cutscene in the game goes out of sync , sometimes basically skips the audio and repeats itself again.
Happens with esync/fsync on. Tested on both normal Wine builds , custom Wine builds and also Proton too.
You can also see Protondb page of the game is filled with advices towards to disabling esync/fsync and people who didn't disable it noted cutscene audio issues.
https://www.protondb.com/app/812140
Because it is an issue over a year with every build , i didn't specify any Wine version in bug report.