http://bugs.winehq.org/show_bug.cgi?id=34417
Bug #: 34417 Summary: Everquest character models invisible Product: Wine Version: 1.6 Platform: x86-64 OS/Version: Linux Status: UNCONFIRMED Severity: normal Priority: P2 Component: directx-d3d AssignedTo: wine-bugs@winehq.org ReportedBy: wessnyder@comcast.net Classification: Unclassified
Hello,
Per Henri's request, I opened this bug for tracking.
Regression testing completed for 32bit Wine. The following is the output of when the character models disappear:
2014141a253a791fc9c79aae3c8ef3c35b73e658 is the first bad commit commit 2014141a253a791fc9c79aae3c8ef3c35b73e658 Author: Henri Verbeet hverbeet@codeweavers.com Date: Wed May 29 09:45:35 2013 +0200
wined3d: Add support for GLSL based fixed function vertex shaders.
:040000 040000 d1b4b75f643d4851d4f51454aa47740261f7857f c46794f61b1952b1e78746272d838574c0948010 M dlls
I believe wine-1.5.31-53-g2014141 is the version this started, per regression testing.
Please note I had to change some options in eqclient.ini, as mentioned in bug http://bugs.winehq.org/show_bug.cgi?id=18248, in order to run the game properly. If a setting is missing, like TextureCache, just enter it into the appropriate section. If you use the default file, VertexShaders are already TRUE, but so is TextureCache which needs to be FALSE.
Also, I run this in a 32bit PREFIX, but I built a 32bit Ubuntu 12.04 computer (virtual and physical) for testing as I could not get regression testing to work well with 64bit. And, since I feel like talking, I cannot compile 64bit Wine anymore. But that is a topic for another discussion. :)