https://bugs.winehq.org/show_bug.cgi?id=38748
Bug ID: 38748 Summary: (dogfood) Chocolate Doom full screen does not always work properly Product: Wine Version: 1.7.43 Hardware: x86-64 OS: Linux Status: UNCONFIRMED Severity: normal Priority: P2 Component: -unknown Assignee: wine-bugs@winehq.org Reporter: mikeonthecomputer@gmail.com Distribution: ---
Created attachment 51661 --> https://bugs.winehq.org/attachment.cgi?id=51661 Screenshot of broken full screen
The full screen setting of Chocolate Doom (which is default) will sometimes display the screen offset, showing a part of my GNOME desktop and making the game rather unusable for play. It seems to work correctly the most frequently if the game is launched from the setup program, but that still doesn't always work.
I've tested this with the 2.2.0 release, both with the official binaries (http://www.chocolate-doom.org/downloads/2.2.0/) and my own 64-bit build with x86_64-w64-mingw32; no difference between the two.
To Wine maintainers, for testing this bug, you can use the FreeDM IWAD so that Chocolate Doom has a game to run: https://freedoom.github.io/download.html