https://bugs.winehq.org/show_bug.cgi?id=43844
Fabian Maurer dark.shadow4@web.de changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |dark.shadow4@web.de
--- Comment #1 from Fabian Maurer dark.shadow4@web.de --- So you mean, it works with vanilla wine and staging breaks it? If so, can you please provide a regression test to find out which staging patch causes the issue?
err:winediag:wined3d_dll_init The GLSL shader backend has been disabled. You get to keep all the pieces if it breaks.
Did you already try in a fresh wineprefix?