https://bugs.winehq.org/show_bug.cgi?id=44514
jean@langmatt.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |jean@langmatt.com
--- Comment #9 from jean@langmatt.com --- I investigated a bit and found that the 32 limit is an OpenGL limit which can only be bypassed by using bindless textures, but as the OpenGL wiki says, they are not safe : https://www.khronos.org/opengl/wiki/Bindless_Texture It means that to resolve this bug, textures handling may need to be entirely rewritten(not sure about this though).