http://bugs.winehq.org/show_bug.cgi?id=8030
--- Comment #20 from Mirek Slugen thunder.m@email.cz 2009-01-24 02:54:57 --- (In reply to comment #19)
I can start this game using WINE version 1.1.12 with the help of Transgaming SwiftShader Software Direct3D Renderer.
I placed swiftshader's direct3d dll d3d8.dll, d3d9.dll in the game folder and made them native in the winecfg and the game started flawlessly.
Determination:
WINE's Direct Input is OK. WINE's Direct Sound is OK. WINE's Direct3D is not OK, because it was using Transgaming ShiftShader's Direct3D.
Now, from my experiment, what I have found when using pure WINE along native d3dx9* dll the actual problem is below:
fixme:d3d_surface:IWineD3DVolumeImpl_LockBox (0x4b6e6a8) : pBox=(nil) stub
Please consider this.
I can confirm this, I can start game with SwiftShader, but not with original wine d3d dlls. Tested on the same version of wine.