http://bugs.winehq.org/show_bug.cgi?id=26867
Stefan Dösinger stefandoesinger@gmx.at changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |stefandoesinger@gmx.at
--- Comment #6 from Stefan Dösinger stefandoesinger@gmx.at 2011-04-26 16:53:21 CDT --- On non-nvidia hardware ARB shaders support only shader model 2.0, not 3.0. I guess the game tries to create a SM 3.0 shader, which fails, the game doesn't check the result and later tries to set a broken shader.
I think this bug is invalid and should be closed as such. Use GLSL.