https://bugs.winehq.org/show_bug.cgi?id=41213
Adrià Cereto i Massagué ssorgatem@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |ssorgatem@gmail.com
--- Comment #34 from Adrià Cereto i Massagué ssorgatem@gmail.com --- With the latest update of Elder Scrolls Online, this issue is back, except now it asks for more than 32 fragment samplers:
fixme:d3d:context_bind_shader_resources Shader 0x7fff03eb85a0 needs 37 samplers, but only 32 are supported.
Other than that, it looks and behaves exactly like this old issue.
Should I open a new bug report?