https://bugs.winehq.org/show_bug.cgi?id=38583
--- Comment #2 from Sergey Isakov isakov-sl@bk.ru --- I confirm the native d3dx9_36.dll is a trick. Without it I have numerous --- fixme:d3dx:D3DXCreateTextureFromFileInMemoryEx Generation of mipmaps for compressed pixel formats is not implemented yet. fixme:d3dx:D3DXLoadSurfaceFromMemory Unhandled filter 0x80004. err:d3dcompiler:compile_shader HLSL shader parsing failed. ---