http://bugs.winehq.org/show_bug.cgi?id=19049
Summary: Motocross Madness 2 on MacOSX: crash with fbo Product: Wine Version: 1.1.23 Platform: Macintosh URL: http://www.microsoft.com/games/motocross2/default.htm OS/Version: Mac OS X 10.5 Status: UNCONFIRMED Severity: normal Priority: P2 Component: directx-d3d AssignedTo: wine-bugs@winehq.org ReportedBy: hoehle@users.sourceforge.net
Created an attachment (id=21970) --> (http://bugs.winehq.org/attachment.cgi?id=21970) 2 backtraces
The switch from ORM=backbuffer to fbo reveals a bug causing wine to crash on running Motocross Madness 2 Demo. The crash occurs when entering a race, leaving the menus. The backtrace that Henry Verbeet asked for in bug #18956 is attached.
While I was at it, I added a different backtrace about the crash that occurs when attempting to use RenderTargetLockMode=readtex, also a non-default setting.
In both cases the crashes happen in Apple's glgProcessPixelsWithProcessor when called from surface_download_data() or surface_depth_blt().
I'm sorry to not yet provide observations about wine-1.1.24.
Using an nVidia "early 2009" Mac mini with OSX 10.5.7, XQuartz 2.3.3.2 and wine compiled by myself without Fink or MacPorts.