http://bugs.winehq.org/show_bug.cgi?id=5467
--- Comment #22 from Ben Axnick ben.axnick@gmail.com 2007-12-03 22:51:33 --- With the Xorg configuration above, generated via nvidia-settings, the game crashes when I enter the options menu in .50, here is the output:
baxnick@milamber:~/.wine/drive_c/Program Files/War3$ WINEDEBUG=+xrandr wine war3.exe trace:xrandr:X11DRV_XRandR_Init Found XRandR - major: 1, minor: 2 trace:xrandr:X11DRV_XRandR_Init XRandR: found 1 resolutions sizes trace:xrandr:X11DRV_XRandR_Init - at 0: 1920x1200 (2 rates): 50, 51 Hz trace:xrandr:X11DRV_XRandR_Init XRandR modes: count=2 trace:xrandr:X11DRV_XRandR_Init Available DD modes: count=6 trace:xrandr:X11DRV_XRandR_Init Enabling XRandR fixme:cdrom:CDROM_DeviceIoControl Unsupported IOCTL 2d1400 (type=2d access=0 func=500 meth=0) fixme:cursor:SetSystemCursor (0x111e,00007f8a),stub! fixme:cursor:SetSystemCursor (0x1126,00007f00),stub! fixme:cursor:SetSystemCursor (0x1136,00007f03),stub! fixme:cursor:SetSystemCursor (0x113e,00007f01),stub! fixme:cursor:SetSystemCursor (0x114e,00007f88),stub! fixme:cursor:SetSystemCursor (0x115e,00007f86),stub! fixme:cursor:SetSystemCursor (0x116e,00007f83),stub! fixme:cursor:SetSystemCursor (0x117e,00007f85),stub! fixme:cursor:SetSystemCursor (0x118e,00007f82),stub! fixme:cursor:SetSystemCursor (0x119e,00007f84),stub! fixme:cursor:SetSystemCursor (0x11ae,00007f04),stub! fixme:cursor:SetSystemCursor (0x11be,00007f02),stub! err:ole:CoCreateInstance apartment not initialised trace:xrandr:X11DRV_XRandR_Init Found XRandR - major: 1, minor: 2 trace:xrandr:X11DRV_XRandR_Init XRandR: found 1 resolutions sizes trace:xrandr:X11DRV_XRandR_Init - at 0: 1920x1200 (2 rates): 50, 51 Hz trace:xrandr:X11DRV_XRandR_Init XRandR modes: count=2 trace:xrandr:X11DRV_XRandR_Init Available DD modes: count=6 trace:xrandr:X11DRV_XRandR_Init Enabling XRandR fixme:advapi:SetSecurityInfo stub fixme:d3d:IWineD3DImpl_FillGLCaps OpenGL implementation supports 32 vertex samplers and 32 total samplers fixme:d3d:IWineD3DImpl_FillGLCaps Expected vertex samplers + MAX_TEXTURES(=8) > combined_samplers fixme:win:EnumDisplayDevicesW ((null),0,0x34eadc,0x00000000), stub! fixme:d3d:IWineD3DImpl_FillGLCaps OpenGL implementation supports 32 vertex samplers and 32 total samplers fixme:d3d:IWineD3DImpl_FillGLCaps Expected vertex samplers + MAX_TEXTURES(=8) > combined_samplers fixme:win:EnumDisplayDevicesW ((null),0,0x34eeb4,0x00000000), stub! fixme:d3d:IWineD3DImpl_FillGLCaps OpenGL implementation supports 32 vertex samplers and 32 total samplers fixme:d3d:IWineD3DImpl_FillGLCaps Expected vertex samplers + MAX_TEXTURES(=8) > combined_samplers fixme:win:EnumDisplayDevicesW ((null),0,0x34eac0,0x00000000), stub! trace:xrandr:X11DRV_XRandR_SetCurrentMode Changing Resolution to 1920x1200 @50 Hz trace:xrandr:X11DRV_XRandR_SetCurrentMode Resizing X display to 1920x1200 @50 Hz Killed baxnick@milamber:~/.wine/drive_c/Program Files/War3$