https://bugs.winehq.org/show_bug.cgi?id=48668
Devin B. devin@devinbraune.de changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |devin@devinbraune.de
--- Comment #2 from Devin B. devin@devinbraune.de --- This problem also seems to affect dedicated server performance, where server performance drops significantly with more players, unless network load is reduced by limiting it in software. I found other racing games to have similar issues with online multiplayer.
Currently I don't have a test setup to verify but I think I remember a second process next to the rFactor process taking up significant CPU time when network load goes up. This has been an issue since Wine 1.6 for me.