http://bugs.winehq.org/show_bug.cgi?id=19292
Summary: Nancy drew game crashes on load Product: Wine Version: unspecified Platform: PC OS/Version: Linux Status: UNCONFIRMED Severity: critical Priority: P2 Component: -unknown AssignedTo: wine-bugs@winehq.org ReportedBy: eyecreate@gmail.com
It's funny it's currently only happening on this one out of all 5-6 tried before that work with Gold status in Wine, but #13, The Last Train seems to start up and then stop with just a quick screen flash. It was hard to get any information out of it, on one computer, it would make gnome-terminal disappear and die when the game crashed. I tested this on another computer using PlayonLinux to test it on all wine version(that I considered major) from 0.9.7 to current. The problem existed on all of them. Wine only spit out a few lines of info when running it in a different terminal:
fixme:keyboard:X11DRV_LoadKeyboardLayout L"00000409", 0001: stub! fixme:d3d:IWineD3DImpl_FillGLCaps OpenGL implementation supports 32 vertex samplers and 32 total samplers fixme:d3d:IWineD3DImpl_FillGLCaps Expected vertex samplers + MAX_TEXTURES(=8) > combined_samplers fixme:win:EnumDisplayDevicesW ((null),0,0x325054,0x00000000), stub!
I plan on posting this, if the fix isn't quick, at codeweavers, since I have a subscription with them and more heads are better on hard to solve problems.