http://bugs.winehq.org/show_bug.cgi?id=13313
Summary: Half life 2 hangs with a high cpu usage at a certain point in the game Product: Wine Version: 1.0-rc1 Platform: PC OS/Version: Linux Status: UNCONFIRMED Severity: normal Priority: P2 Component: directx-d3d AssignedTo: wine-bugs@winehq.org ReportedBy: asraniel@fryx.ch
Playing Half life 2 works fine, but at one point where alex wants to show me something on a computer screen (we just visited her father in prison), the game becomes extremely slow and i can't play anymore. The wine error messages give this message (multiple times): fixme:d3d_surface:fb_copy_to_texture_direct Doing a pixel by pixel copy from the fra mebuffer to a texture, expect major performance issues err:d3d_surface:fb_copy_to_texture_direct Texture filtering not supported in direct blit
Sadly this bug makes Half life 2 incomplete, since you can't play it from the start to the end.