http://bugs.winehq.org/show_bug.cgi?id=27984
Summary: Starcraft 2 Editor: Renaming an item in the trigger tree suggests it's displayed text and not the item name. Product: Wine Version: 1.3.25 Platform: x86 OS/Version: Linux Status: UNCONFIRMED Severity: normal Priority: P2 Component: comctl32 AssignedTo: wine-bugs@winehq.org ReportedBy: florian@fkoeberle.de
A global integer variable with the name "hello" gets displayed in the trigger tree as "hello = 0 <Integer>". That's fine, but if you try to rename it, you get "hello = 0 <Integer>" as prefilled in text. If you would confirm that the variable's name would change to "hello = 0 <Integer>" and the displayed text would change to "hello = 0 <Integer> = 0 <Integer>".
The bug doesn't occur with the native comctl32: The suggested name in the upper case is with native comctl32 "hello" as it should be.