https://bugs.winehq.org/show_bug.cgi?id=38178
--- Comment #33 from Sergey Isakov isakov-sl@bk.ru --- (In reply to Stefan Dösinger from comment #20)
I forgot to clearly state that the game tries to use dxtn VOLUME textures. 2D and Cube dxtn textures work just fine in Wine.
Comment from MSDN
The runtime will not allow an application to create a surface using a DXTn format unless the surface dimensions are multiples of 4. This applies to offscreen-plain surfaces, render targets, 2D textures, cube textures, and volume textures.