http://bugs.winehq.org/show_bug.cgi?id=27059
Summary: Starcraft2: Using Shaders above medium breaks some shaders Product: Wine Version: 1.3.19 Platform: x86-64 OS/Version: Linux Status: UNCONFIRMED Severity: normal Priority: P2 Component: -unknown AssignedTo: wine-bugs@winehq.org ReportedBy: aeneas@q-mail.me
Created an attachment (id=34492) --> (http://bugs.winehq.org/attachment.cgi?id=34492) Shader Bug with shader settings at high - boxing is affected too
Hi, Starcraft II works perfectly fine but when I use shader settings above "medium", some shaders don't work. Not working effects include: Some map-backgrounds, Nexus destroy animation. Maybe some more, but I don't remember them.
I am using a Nvidia GTX 260 with driver version 270.41.06. The HKEY_CURRENT_USER/Software/Wine/Direct3D registry values are (as suggested in appdb): DirectDrawRenderer opengl Multisampling disabled OffScreenRenderingMode pbuffer UseGLSL disabled VertexShaderMode hardware VideoMemorySize 896