http://bugs.winehq.org/show_bug.cgi?id=27453
marast78@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |marast78@gmail.com
--- Comment #21 from marast78@gmail.com 2012-05-29 19:33:22 CDT --- Ok, my experience regarding this stutter in L4D2 I bought recently.
I've gotten similar symptoms as others. After level load, firing a weapon, changing to another one, explosions etc. all of those created that horrible stutter which was driving me mad. No engine specific precache options helped. Lowering sound to medium didn't help it either, same for -nosound.
But I noticed that if shaders are set to medium, the stutter is not even half as bad as with shaders set to high. You guessed it, GLSL=disabled fixed the problem completely. There are no visual or performance problems after disabling them either, so it seems like a perfect fix.
Btw, I still use my old Audigy2ZS with Pulseaudio running.
Specs: Q6600, GTX260 (302.11 beta), CentOS 6.2 x86_64 (2.6.32), wine 1.4.