https://bugs.winehq.org/show_bug.cgi?id=39132
Adrien Fernandes adrien_fernandes2@hotmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |adrien_fernandes2@hotmail.c | |om
--- Comment #8 from Adrien Fernandes adrien_fernandes2@hotmail.com --- (In reply to Béla Gyebrószki from comment #6)
(In reply to tzone from comment #5)
I experience this issue too.
Basically the thrown shadows (trees, etc.) consisted always of squares. The cloud shadows on land have changed in an annoying flickering way though with rapidly moving radiant lines on camera movement.
There is a workaround mentioned in a test report [1], which states to set bDeferredShadows=0 in SkyrimPrefs.ini. However this did not work for me.
My wine version is 1.9.5 with wine-staging (last CSMT enabled version) and mesa with d3d9 support. Disabling CSMT did not change the glitch. Linux Distribution is Gentoo 64 bit on a plain desktop profile (no compositing wm). Windows 7 mode globally in prefix.
Does it make a difference if you disable nvapi.dll in winecfg? (makes sense only in Staging)
Yes it does. I was having the exact same issue. I disabled nvapi from winecfg and now the game looks normal. Maybe it could be a good idea to add this solution to the Skyrim page on winehq.