http://bugs.winehq.org/show_bug.cgi?id=8051
Austin English austinenglish@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |elwario91@gmail.com
drachu@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |drachu@gmail.com
Robert Showalter rshowalter0520@verizon.net changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |rshowalter0520@verizon.net
--- Comment #97 from Austin English austinenglish@gmail.com 2009-04-17 12:05:28 --- *** Bug 8995 has been marked as a duplicate of this bug. ***
--- Comment #98 from drachu@gmail.com 2009-07-29 17:04:47 --- Clean wine 1.1.26 and this application still terminates
--- Comment #99 from Robert Showalter rshowalter0520@verizon.net 2010-01-19 16:41:41 --- Of note, the first half of the patch in attachment 12615 can still be used with slight modification in 1.1.36 (specifically I replaced all instance of "GL_LIMITS(vshader_constantsF)" with "This->d3d_vshader_constantF") and in dlls/d3d9/d3d9_private.h, change the constant D3D9_MAX_VERTEX_SHADER_CONSTANTF from 256 to 1024. This duplicates the same behavior of glowing red / spread eagle Sims in retail Sims 2, i.e. it doesn't "fix" anything but does get the game running seemingly fine in everything else but the (most important) visuals.