http://bugs.winehq.org/show_bug.cgi?id=19969
--- Comment #4 from Jörg Höhle hoehle@users.sourceforge.net 2009-12-08 12:14:11 --- Lego Star Wars II is somewhat different in that it does not use the y and z keys by default. But it has a "controller" menu where one can remap the keys. This menu shows that y and z are mixed up there as well, on both Linux and MacOS.
Here's what I typed (on my German keyboard) and what the controller menu in Star Wars II echoes (it names the keys point/stopp etc.):
Key row Linux Linux Mac ^ 0 void void ß 0 minus ß ß ' 0 void (dead) void void z 1 z y (!) y ü 1 lbracket ü ü + 1 rbracket + + ö 2 semicolon ö ö ä 2 apostrophe ä ä # 2 backslash # # < 3 void void void y 3 y z z , 3 , , . 3 point stopp stopp - 3 ß (!) ß Alt alt alt (Cmd key) AltGr void(!) alt gr(Cmd) return return eingabe eingabe NK ret num enter enter enter NK / num div zb / zb / NK * mult (!) * * NK - num minus zb - zb - NK + num add zb + zb + NK . num point zb , , (!) NK 0 num 0 zb 0 0 (!) NK 1 num 1 zb 1 1 (!) 1.1.31 1.1.34 (zb = Ziffernblock = NK = numeric keypad)
There are two columns for Linux. I don't know how (I was too prompt at rm -rf .wine), but LSWII displayed english key names once. Normally it is the German version, running in a German locale.
- äöü and even # are fine, only y and z are mixed up. - Numeric keypad issues on the Mac, perhaps augmenting bug #20065 - comparing +keyboard logs of Linux and Mac (not attached) shows that they typically agree, so the deviation seems to come from somewhere else.
This issue downgrades LSWII's rating from gold to silver.