http://bugs.winehq.org/show_bug.cgi?id=33974
--- Comment #16 from Mike Blumenkrantz michael.blumenkrantz@gmail.com --- (In reply to Sebastian Lackner from comment #15)
Hi,
The problem could be related to exception handling, but unfortunately I didn't see anything obvious wrong. Its a bit weird that the exception is repeated over and over again, but this could also just be bad programming, and doesn't necessarily mean an error. Moreover the log stil doesn't contain a good reason why the program crashes.
Could you also attach a log with +pid,+relay,+seh please? When the file is too big just compress it before attaching to this bug report, or store it at an external location.
Regards, Sebastian
I've created a log as requested, which can be found here (~51MB):
http://devs.enlightenment.org/~discomfitor/tlr.log.xz
This was made with
RelayExclude="ntdll.RtlEnterCriticalSection;ntdll.RtlLeaveCriticalSection;kernel32.48;kernel32.49;kernel32.94;kernel32.95;kernel32.96;kernel32.97;kernel32.98;KERNEL32.GetLastError;KERNEL32.SetLastError;KERNEL32.FlsGetValue;KERNEL32.SetLastError;KERNEL32.GetLastError;KERNEL32.TlsGetValue;ntdll.RtlAllocateHeap;ntdll.RtlSizeHeap;ntdll.RtlFreeHeap;ntdll.RtlTryEnterCriticalSection;wined3d.wined3d_mutex_unlock;wined3d.wined3d_mutex_lock;KERNEL32.WaitForSingleObject;ntdll.NtQueryAttributesFile;winsock.WS2_recv_base;winsock.wsaErrno;winhttp:get_system_proxy_autoconfig_url;ntdll.FILE_CreateFile;ntdll.NtResetEvent;ntdll.NtWaitForMultipleObjects;KERNEL32.SetEvent;ntdll.NtSetEvent;ws2_32.select;ws2_32.__WSAFDIsSet;ntdll.wine_server_release_fd;ntdll.wine_server_handle_to_fd;ws2_32.WSAGetLastError;ws2_32.accept;KERNEL32.QueryPerformanceCounter;ntdll.NtQueryPerformanceCounter;KERNEL32.ResetEvent;KERNEL32.WaitForMultipleObjects;ntdll.RtlReAllocateHeap;msvcr80.memcpy;ntdll.NtDelayExecution;KERNEL32.Sleep;msvcr80.memset;ntdll.RtlDosPathNameToNtPathName_U;wined3d.wined3d_device_set_vs_consts_f;wined3d.wined3d_device_set_ps_consts_f;opengl32.wglGetCurrentContext;KERNEL32.InterlockedCompareExchange;ntdll.RtlFreeUnicodeString;ntdll.RtlAcquireResourceShared;ntdll.RtlReleaseResource;wined3d.wined3d_device_set_sampler_state;msvcr80._CIpow;ntdll.RtlNtStatusToDosError;KERNEL32.GetTickCount;msvcr80.wcsncpy;KERNEL32.ReadFile;ntdll.NtReadFile;wined3d.wined3d_device_set_texture;user32.ShowWindow;msvcr80.wcsstr;wined3d.wined3d_device_set_render_state;msvcr80._aligned_free;msvcr80._aligned_malloc;msvcr80._wcsnicmp;msvcr80._wcsicmp;msvcr80.memmove"
Note that the decompressed filesize is around 8GB, and it took me a little over 1 hour to compress, so this will require a lot of time and space to decompress for viewing.