https://bugs.winehq.org/show_bug.cgi?id=23523
Adam Bolte abolte@systemsaviour.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |abolte@systemsaviour.com
--- Comment #5 from Adam Bolte abolte@systemsaviour.com --- Created attachment 50500 --> https://bugs.winehq.org/attachment.cgi?id=50500 coj_dx10_benchmark-1.7.33.log
Output from 1.7.33+ (master HEAD at time of writing) attached. Still an issue.
fixme:d3d10:d3d10_shader_reflection_GetResourceBindingDesc iface 0x207108, index 902133, desc 0x8bf4cc stub!
where the index value increments seemingly indefinitely.
Note that the main DX10 version of this game has the same symptom (even using the -safemode option) - it's not specific to the benchmark.
While the game does also have a DirectX 9 build bundled which works well, there is no DirectX 9 version of the benchmark tool.