http://bugs.winehq.org/show_bug.cgi?id=10110
Summary: Looking at a portal in Portal crashes the game. Product: Wine Version: 0.9.47. Platform: PC OS/Version: Linux Status: UNCONFIRMED Severity: normal Priority: P2 Component: wine-directx-d3d AssignedTo: wine-bugs@winehq.org ReportedBy: asksteved.com@gmail.com
I'm running an nVidia 7600GT with 256MB of video RAM. Ubuntu Gutsy, 2.6.22-14-generic kernel, AMD Athlon 64 3400+ @ 2.2Ghz, 1 Gig RAM.
This bug pertains to Portal. http://orange.half-life2.com/portal.html
When I move my view into line of sight with a portal, the game crashes.
It may help to know that when I tried standing in the corner and not moving at all with where the portals were set to appear appear in sight, the portals appeared and were (mostly) rendered and animated correctly, smoothly, and without crashing. When I moved, the game crashed.
Most of the attached log is repeating of the line:
err:d3d:IWineD3DDeviceImpl_SetRenderTarget (0x144300) : Only 1 render targets are supported.
The log is from the command wine Steam.exe &> ~/debug.log executed from /home/steve/.wine/drive_c/Program\ Files/Steam/.
Let me know if any more information is needed or if there's anything I can do to help.