http://bugs.winehq.org/show_bug.cgi?id=34011
Screwtape thristian@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |thristian@gmail.com
--- Comment #9 from Screwtape thristian@gmail.com --- My understanding is that this isn't "when a new resource is loaded from disk", but rather "when a new effect is drawn, and the game suddenly goes off and compiles a new shader script to HLSL, which Wine then has to compile to GLSL, which the driver then has to compile to its own internal representation."
Why that's such an issue, I have no idea.