http://bugs.winehq.org/show_bug.cgi?id=31701
Matteo Bruni matteo.mystral@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |matteo.mystral@gmail.com
--- Comment #22 from Matteo Bruni matteo.mystral@gmail.com 2013-04-26 08:11:02 CDT --- (In reply to comment #21)
As of today's wine (1.5.28), the GOG.com version of Alan Wake runs with a d3dx9_36 override. An override to d3dcompiler_43 is not necessary.
Native d3dx9_36.dll doesn't forward D3DXCompileShader or D3DXAssembleShader to d3dcompiler_43 like the builtin version, it statically includes (and duplicates) the relevant functions instead. So when you override d3dx9_36 you aren't probably testing our d3dcompiler implementation.