https://bugs.winehq.org/show_bug.cgi?id=56424
--- Comment #1 from PlayNeth barrosleo10@gmail.com --- Update on this: Turns out the issue is on WINE's D3DCompiler causing mayhem with the shaders. When setting it to native instead of built-in, the issues are now fully gone with DXVK but remain with WineD3D.