http://bugs.winehq.org/show_bug.cgi?id=12066
Claudio sick_soul@yahoo.it changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |sick_soul@yahoo.it
--- Comment #8 from Claudio sick_soul@yahoo.it 2009-05-03 12:34:49 --- (In reply to comment #0)
Charater's models and some locations are invisible, and this makes this game unplayable.
Wine drops tons of lines like the following:
fixme:d3d:state_fog Implement table fog for foggy vertex shader fixme:d3d:state_pscale >>>>>>>>>>>>>>>>> GL_INVALID_VALUE (0x501) from glPointSize(...); @ state.c / 1495 fixme:d3d9:IDirect3DDevice9Impl_GetTexture Call to get texture (1) failed ((nil))
Exact same thing here. I also have an nvidia card: NV43 [GeForce 6600]
Running wine-1.1.20-71-g2e11733