http://bugs.winehq.org/show_bug.cgi?id=22031
unmacaque@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |unmacaque@gmail.com
--- Comment #9 from unmacaque@gmail.com 2010-05-19 05:44:21 --- Since I never had problems with "sound" in Age Of Empires III, I suspect most users in this report meant to say "music" instead of sound, which is the same problem I am also having from version 1.1.35 on. If you get no sound at all, try not to use PulseAudio.
Most users who previously had music in this app did probably apply the quartz.dll override. I also did regression testing and stumbled on the very same commit as the initial reporter. Reverting it does fix the music in 1.1.35 whereas a page fault occurs in the latest git. If you remove the quartz override, the game will start but still without music.
So, there has been another commit that broke the use of this override. Regression testing resulted in commit 4f4dd855c47cca17d4b750ca118826614afdc20c in winmm.dll. Unfortunately, that patch cannot be cleanly reverted so I cannot comment on whether reverting this commit does fix the override problem.