https://bugs.winehq.org/show_bug.cgi?id=45747
--- Comment #2 from Andrew Wesie awesie@gmail.com --- You are obviously correct, I meant CopySubresourceRegion. Sorry.
fbo_blitter_supported was returning FALSE because only the source texture has the depth and stencil flags. Both textures have format id WINED3DFMT_R24G8_TYPELESS.
Your suggestion for adding the conditional code in raw_blitter_blit should be workable.