https://bugs.winehq.org/show_bug.cgi?id=43744
Bug ID: 43744 Summary: Path of Exile: Rendering issues on DX11 mode Product: Wine Version: 2.17 Hardware: x86-64 OS: Linux Status: UNCONFIRMED Severity: normal Priority: P2 Component: directx-d3d Assignee: wine-bugs@winehq.org Reporter: fincer89@hotmail.com Distribution: ---
Created attachment 59234 --> https://bugs.winehq.org/attachment.cgi?id=59234 Log of PoE DX11 - Wine 2.17 Staging (~8mb unpacked)
NOTE: starting the game on DX11 mode requires Wine compiled with a custom patchset described in bug 42695 (comment 15). Otherwise, you will get a WIC Factory error.
Path of Exile has rendering issues on DX11 mode.
Issues are as follows:
A) Downsampled resolution. At initial state (meaning main menu), resolution is correct but right after logging into character selection menu, the resolution gets downsampled.
B) Missing letters. Many strings miss letters in main menu, in sub-menus and in gameplay (font issue?)
C) Effect glitches. Affects rendering of some effects. For example, main menu torch smokes are sometimes just individual squares consisting of large-scale pixels hovering above the fire.
D) Flickering menu GUI. GUI elements appearing and disappearing.
E) Flickering full-screen colors. Can be pink, green...etc. It's like overcast lasting for a fraction of second
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Tested on - Clean Wine 2.17 Staging, 64-bit prefix (Win10 mode) - Steam version of the game - Clean prefix - CSMT disabled, GLSL enabled - Nvidia GTX 760M (drivers: 384.59) - Arch Linux 64-bit