http://bugs.winehq.org/show_bug.cgi?id=23382
--- Comment #2 from the.ideals@gmail.com 2010-09-10 01:14:03 CDT --- D3DX10CreateFont Function http://msdn.microsoft.com/en-us/library/bb172664%28VS.85%29.aspx D3DXCreateFont Function http://msdn.microsoft.com/en-us/library/bb172773%28VS.85%29.aspx
The only thing that should need to be done is use the d3dx9_36 implementation of D3DXCreateFont and change the syntax names to implement the function in d3dx10_43?
Can this method be done for other functions where the only change is the syntax names?