http://bugs.winehq.org/show_bug.cgi?id=11506
Summary: Poor performance in d3d_surface:fb_copy_to_texture_direct Product: Wine Version: 0.9.54. Platform: PC OS/Version: Linux Status: UNCONFIRMED Severity: enhancement Priority: P2 Component: directx-d3d AssignedTo: wine-bugs@winehq.org ReportedBy: cngnome@gmail.com
This is dotnet fw 2 program.
When I create an area, the program draws a graphical area and everything else on the window becomes black, including menu's and buttons. If I move cursor over items, they clip nicely so they are there and useable, but for some reason black. If I click picture and menu's, there is significant lag on switching them. The following error is displayed on this:
d3d:getColorBits Unsupported format: WINED3DFMT_R32F err:d3d:IWineD3DImpl_IsPixelFormatCompatibleWithRenderFmt Unable to check compatibility for Format=WINED3DFMT_R32F
err:d3d:IWineD3DSwapChainImpl_Present Cannot change the destination window of the owner of the primary context fixme:d3d_surface:fb_copy_to_texture_direct Doing a pixel by pixel copy from the framebuffer to a texture, expect major performance issues err:d3d_surface:fb_copy_to_texture_direct Texture filtering not supported in direct blit