http://bugs.winehq.org/show_bug.cgi?id=21197
--- Comment #15 from Ruslan b7.10110111@gmail.com 2011-07-01 16:49:22 CDT --- Just in case, here's the commit which fixed this bug (for those who want to understand the reasons of it):
commit 91ac0c37b1f36978d8bf974daf24ad9c77d49d6f Author: Henri Verbeet hverbeet@codeweavers.com Date: Mon Jan 24 18:41:16 2011 +0100
wined3d: Disable vertex shader output clamping.
It looks like NV50+ hardware gets you infinities and NaN's in D3D as well for most things, so we should only need special handling for pow and nrm.