https://bugs.winehq.org/show_bug.cgi?id=37966
--- Comment #4 from Erich Hoover erich.e.hoover@gmail.com --- (In reply to Adam Bolte from comment #3)
...
I'm guessing the problem is that your patch causes games to see new resolutions (demonstrated with QRes to be true), and some of them now attempt to load code for these new resolutions (possibly for a loading screen or intro video that the app would normally resize internally). Then elsewhere, the code in Wine that handles the actual resolution switching (which was previously not possible since the resolution could never be changed) isn't working with RandR 1.1 properly and causing these application failures.
I have a similar suspicion, are there demos for any of the games you have that are affected? (I don't have any of these games)