http://bugs.winehq.org/show_bug.cgi?id=11628
Raymond superquad.vortex2@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |superquad.vortex2@gmail.com
--- Comment #7 from Raymond superquad.vortex2@gmail.com 2011-02-22 02:38:38 CST --- (In reply to comment #6)
The issue is still present in Wine-1.3.14: sound (music) is severely distorted on the character selection screen and in the tavern (your starting location). After leaving the tavern and getting outside the music is playing correctly. If I re-enter the tavern the music is garbled again. In-game music is Ogg Vorbis encoded, some of the music files are encoded @44,1 kHz, while others @48 kHz.
Fedora 14 Kernel 2.6.37 On-board nVidia Corporation MCP61 High Definition Audio (rev a2) [snd-hda-intel kernel module] No Pulseaudio here
if there is no pulseaudio , does it mean that your are using plug:dmix ?
since winealsa.drv disable the resampling in dsoutput.c ,
your default device only support defaults.pcm.dmix.rate defined in /usr/share/alsa/alsa.conf
/* Alsa's rate resampling is only used if the application specifically requests * a buffer at a certain frequency, else it is better to disable it due to unwanted * side effects, which may include: Less granular pointer, changing buffer sizes, etc */ #if SND_LIB_VERSION >= 0x010009 snd_pcm_hw_params_set_rate_resample(pcm, hw_params, 0); #endif