https://bugs.winehq.org/show_bug.cgi?id=41581
Bug ID: 41581 Summary: SimCity 4: Application hangs, segmentation fault outputted Product: Wine Version: 1.9.20 Hardware: x86-64 OS: Linux Status: UNCONFIRMED Severity: normal Priority: P2 Component: -unknown Assignee: wine-bugs@winehq.org Reporter: afarah@inf.ufrgs.br Distribution: Debian
Created attachment 55917 --> https://bugs.winehq.org/attachment.cgi?id=55917 wine log (compressed)
The game randomly hangs (possibly after several minutes of gameplay). The following error message is the last thing outputted by wine:
err:seh:setup_exception_record stack overflow 1284 bytes in thread 0009 eip 7bc3faea esp 00240e2c stack 0x240000-0x241000-0x340000
A complete log is attached (15MB uncompressed).
In the AppDB a previous version of Wine (1.9.19) was reported to work, tough I did not test it. I have tested this with Wine 1.9.20 (wine-development from Debian strech).
The application was called with the following command line:
WINEDEBUG=warn+all wine ./SimCity\ 4.exe -CPUCount:1 -CustomResolution:enabled -r1920x1080x32 -intro:off 2>&1 | tee wine.log &
When called without any flags the application hangs as well, apparently more often (I did not check whether the error message was the same, I can reproduce it if need be).
This was done with a clean ~/.wine, etc. This is the "Deluxe" edition of SimCity 4.
I built the latest development version (1.9.21, downloaded from this website) but could not test it because:
wine: '/home/afh/.wine' is a 64-bit installation, it cannot be used with a 32-bit wineserver