http://bugs.winehq.org/show_bug.cgi?id=27996
Summary: Flickering grass, magic and flickering trees Product: Wine Version: unspecified Platform: x86 OS/Version: Mac OS X 10.6 Status: UNCONFIRMED Severity: normal Priority: P2 Component: directx-d3dx9 AssignedTo: wine-bugs@winehq.org ReportedBy: zoroaster@inode.at CC: wine-bugs@winehq.org
I have tested Oblivion 1.2.0416 with many different graphic settings with Wine 1.3.1, 1.3.9, 1.3.22, 1.3.23 and 1.3.24 (it seems Oblivion does not run with Wine 1.3.25).
The following problem exists in all tested versions:
1. There its some sort of grass that is only temporary visible, it flickers (also if you stand still in some positions).
2. If you are using magic there are also graphical "grass" artifacts visible at the target (especially if the spell duration is more than 1 second).
3. If you turn on distant trees this flickering phenomena is also visible with temporary visible trees everywhere in medium to near distance.
I am no expert but it seems there are some problems with unclean graphic buffers. Some graphic is applied where it does not belong to and this also seems to have high impact on performance. On my new AMD Radeon HD 6750M 1024 MB graphics board I have at least about 40 FPS with really everything turned on, as long as I'm not in exterior cells with grass or trees. But in that case I get only 10 FPS and graphical errors as described above