https://bugs.winehq.org/show_bug.cgi?id=50014
Jacek Caban jacek@codeweavers.com changed:
What |Removed |Added ---------------------------------------------------------------------------- Resolution|--- |FIXED Fixed by SHA1| |8a47ef28caf2432a06b753a6af9 | |b0449dbc95e1c Status|NEW |RESOLVED
--- Comment #10 from Jacek Caban jacek@codeweavers.com --- I think I can see what you mean. ConEmu requests 32000+ height screen buffer and clears its attributes chunk by chunk. Before clearing, it reads attributes and then fills it back with exactly the same value. Maybe it shouldn't do that, it looks suspicions. Anyway, if you wait long enough it will eventually launch.
For performance problems, it seems that avoid entering painting code for hidden consoles should help a lot.
Both problems are not related to originally reported problems here and deserve separated bug reports.