https://bugs.winehq.org/show_bug.cgi?id=49599
--- Comment #5 from Leopard yurnerolinux@yandex.com --- Another Ubisoft game suffers from a similar issue. In a different way.
https://www.ubisoft.com/en-gb/game/immortals-fenyx-rising/free-demo
Same engine , another cutscene issue. Dialogs doesn't get skipped or repeat themselves ( unlike Odyssey) but they're out of sync compared to visuals, sound comes approx 1 second later than normally how it should be.
I linked the demo, it is very easy to observe that behaviour.