http://bugs.winehq.org/show_bug.cgi?id=33964
--- Comment #11 from Henri Verbeet hverbeet@gmail.com --- (In reply to comment #10)
trace:d3d_shader:shader_vaddline GL HW (12, 254) : gl_FragData[0] = gl_SecondaryColor * specular_enable + ret; trace:d3d_shader:shader_vaddline GL HW (13, 314) : float Fog = (gl_Fog.end - gl_FogFragCoord) * gl_Fog.scale; trace:d3d_shader:shader_vaddline GL HW (14, 373) : gl_FragData[0].xyz = mix(gl_Fog.color.xyz, gl_FragData[0].xyz, clamp(Fog, 0.0, 1.0)); trace:d3d_shader:shader_vaddline GL HW (15, 459) : }
It looks like something went wrong with applying the patch, that log shows the original code being used.