http://bugs.winehq.org/show_bug.cgi?id=26636
--- Comment #8 from Roderick Colenbrander thunderbird2k@gmail.com 2012-06-26 23:57:53 CDT --- The crash seems to be in the game executable and not in its OpenGL plugin. Also the log file shows thousands of GL calls and the crash also doesn't really point out it is crashing in GL code within Wine. The last calls (based on the log, but the log is not complete) show some audio stuff which doesn't say it is even audio related.
I think the game just behaves differently when you use GL.