https://bugs.winehq.org/show_bug.cgi?id=46805
Sebastian Lackner sebastian@fds-team.de changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |sebastian@fds-team.de
--- Comment #5 from Sebastian Lackner sebastian@fds-team.de --- Most likely FAudio was compiled without SSE2 support. All of our packages are cross-compiled on Linux, and unfortunately thats a scenario often not considered / tested very well in build scripts.
@Ethan Lee: I assume we can fix this issue by adding -msse2 to the CFLAGS, however, it seems really unfortunate that there is no warning about this during compile time. Why is there code to define __SSE2__ on __x86_64__, but not for __MACOSX__? What if, for whatever reason, SDL_hasSSE2 retuns false? In my opinion, it shouldn't be possible to build a package without any converter functions.
Note that SSE was correctly detected in the SDL2 build, which also uses cmake:
--- snip --- [...] [23:02:39] -- SSE (Wanted: ON): ON [23:02:39] -- SSE2 (Wanted: ON): ON [23:02:39] -- SSE3 (Wanted: ON): ON [...] --- snip ---