https://bugs.winehq.org/show_bug.cgi?id=43173
Bug ID: 43173 Summary: Far Cry 4 sound stops Product: Wine Version: 2.10 Hardware: x86 OS: Linux Status: UNCONFIRMED Severity: normal Priority: P2 Component: directx-dsound Assignee: wine-bugs@winehq.org Reporter: noonetinone@gmail.com Distribution: ---
Created attachment 58436 --> https://bugs.winehq.org/attachment.cgi?id=58436 a run of FC4 with steam logs excised
After the cut scenes from Ubisoft, Dunia, and Nvidia the sound cuts out. When this happens you are at the main menu. A few releases ago, I tested a new game and during the 'Stop the Bus' routine as well as the main menu and there was sound. Something happened.
There is some information in my console log.
DirectSoundDevice_RemoveBuffer is called multiple time until it has no buffers left. At this point you are at the main menu, at line 2102 in the attachment. The following are the last few lines from +dsound,+alsa.
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warn:dsound:DSOUND_PrimaryDestroy Destroying primary buffer while references held (1 1) trace:alsa:AudioClient_Stop (0x24887040) trace:alsa:alsa_rewind_best_effort rewinding 1015 frames, now held 3404 trace:alsa:AudioClient_Release (0x24887040) Refcount now 2 trace:alsa:AudioClient_Release (0x24887040) Refcount now 1 trace:alsa:AudioClient_Release (0x24887040) Refcount now 0 trace:alsa:AudioClient_Stop (0x24887040) trace:dsound:DirectSoundDevice_Release (0x24888050) released trace:dsound:directsound_destroy (0x2487a8d0) released