http://bugs.winehq.org/show_bug.cgi?id=22356
Wylda wylda@volny.cz changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |wylda@volny.cz
--- Comment #1 from Wylda wylda@volny.cz 2010-04-15 17:36:32 --- (In reply to comment #0)
I'll be able to post the regression test results in a few days.
Regressions can't wait :-)
1. For me the weapon does not flicker, but is missing completely.
2. I did a regression test between 1.1.38 and 1.1.39:
commit 5c4d3fb5a21210f48dfb7d9c0af8a91b23dc7ac4 Author: Stefan Dösinger stefan@codeweavers.com Date: Mon Feb 15 12:30:37 2010 +0100
wined3d: Control SFLAG_CONVERTED in surface_prepare_texture.
This makes sure that the flag is set correctly when surface_allocate_surface is called and client storage is disabled properly for converted surfaces.
:040000 040000 1d8c4d280d07e4a43f64fadd0e147896a91350ae 70774f9a29c3acddd57298cdc71b39b31a778aa9 M dlls
3. No other bug report suffers from this commit.
4. Revert of this patch after git checkout makes that problem go away. Reverting on top of wine-1.1.42-345-gd4b8536 fails due to other code changes.
5. Adding author of this patch to CC.
--private keyword: bisected
Note: I had to setup windowed mode, otherwise game does not run.