https://bugs.winehq.org/show_bug.cgi?id=44847
Bug ID: 44847 Summary: Burnout paradise black screen with anti-aliasing x16 Product: Wine Version: 3.4 Hardware: x86-64 OS: Linux Status: UNCONFIRMED Severity: normal Priority: P2 Component: -unknown Assignee: wine-bugs@winehq.org Reporter: maxi.cass11@gmail.com Distribution: ---
Created attachment 60901 --> https://bugs.winehq.org/attachment.cgi?id=60901 terminal output wine 3.4
If I enable anti-aliasing x16 on Burnout paradise the render no longer work (black screen) and the game don't freeze.
The terminal output is flood by: 008e:err:d3d:wined3d_debug_callback 0x196d340: "GL_INVALID_FRAMEBUFFER_OPERATION error generated. Operation is not valid because a bound framebuffer is not framebuffer complete.". 008e:fixme:d3d:context_check_fbo_status FBO status GL_FRAMEBUFFER_INCOMPLETE_ATTACHMENT (0x8cd6). 008e:fixme:d3d:context_dump_fbo_attachment GL_DEPTH_ATTACHMENT: NONE. 008e:fixme:d3d:context_dump_fbo_attachment GL_STENCIL_ATTACHMENT: NONE. 008e:fixme:d3d:context_dump_fbo_attachment GL_COLOR_ATTACHMENT0: 2d-ms texture 27, 0x0, 16 samples, format 0x8c43. 008e:fixme:d3d:context_dump_fbo_attachment GL_COLOR_ATTACHMENT1: NONE. 008e:fixme:d3d:context_dump_fbo_attachment GL_COLOR_ATTACHMENT2: NONE. 008e:fixme:d3d:context_dump_fbo_attachment GL_COLOR_ATTACHMENT3: NONE. 008e:fixme:d3d:context_dump_fbo_attachment GL_COLOR_ATTACHMENT4: NONE. 008e:fixme:d3d:context_dump_fbo_attachment GL_COLOR_ATTACHMENT5: NONE. 008e:fixme:d3d:context_dump_fbo_attachment GL_COLOR_ATTACHMENT6: NONE. 008e:fixme:d3d:context_dump_fbo_attachment GL_COLOR_ATTACHMENT7: NONE.