http://bugs.winehq.org/show_bug.cgi?id=23118
Jerome Leclanche adys.wh@gmail.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |adys.wh@gmail.com
--- Comment #1 from Jerome Leclanche adys.wh@gmail.com 2011-04-19 19:59:40 CDT --- This is caused by portal depth, yes. Setting it to 1 solves the issue; a portal depth of 9 renders the game unplayable when looking straight into a portal tunnel.
This spams every freeze:
fixme:d3d_shader:print_glsl_info_log Error received from GLSL shader #1: fixme:d3d_shader:print_glsl_info_log Vertex info fixme:d3d_shader:print_glsl_info_log ----------- fixme:d3d_shader:print_glsl_info_log 0(9) : warning C7050: "R2.w" might be used before being initialized