https://bugs.winehq.org/show_bug.cgi?id=34143
--- Comment #8 from Artem S. Tashkinov t.artem@mailcity.com --- New Wine (2.5) new messages:
fixme:win:EnumDisplayDevicesW ((null),0,0x251b838,0x00000000), stub! fixme:dwmapi:DwmInvalidateIconicBitmaps (0x50172) stub fixme:d3dx:ID3DXFontImpl_DrawTextA iface 0x17d71f8, sprite (nil), string "M", count -1, rect (0,0)-(1024,1024), format 0x400, color 0xffffffff stub! fixme:d3dx:ID3DXFontImpl_DrawTextA iface 0x17d94d8, sprite (nil), string "M", count -1, rect (0,0)-(1024,1024), format 0x400, color 0xffffffff stub! fixme:d3dx:ID3DXFontImpl_DrawTextA iface 0x17db6a8, sprite (nil), string "M", count -1, rect (0,0)-(1024,1024), format 0x400, color 0xffffffff stub! fixme:d3dx:ID3DXFontImpl_DrawTextA iface 0x17dd8d0, sprite (nil), string "M", count -1, rect (0,0)-(1024,1024), format 0x400, color 0xffffffff stub! fixme:d3dx:ID3DXFontImpl_DrawTextA iface 0x17dfac8, sprite (nil), string "M", count -1, rect (0,0)-(1024,1024), format 0x400, color 0xffffffff stub! fixme:d3dx:ID3DXFontImpl_DrawTextA iface 0x17e1c80, sprite (nil), string "M", count -1, rect (0,0)-(1024,1024), format 0x400, color 0xffffffff stub! err:d3dcompiler:compile_shader HLSL shader parsing failed.
WinAMP itself says:
Error compiling ps_2_0 warp shader:
:127:8: error: syntax error, unexpected KW_TEXTURE