https://bugs.winehq.org/show_bug.cgi?id=43950
Bug ID: 43950 Summary: Consortium: The Tower doesn't start Product: Wine Version: 2.19 Hardware: x86 OS: Linux Status: UNCONFIRMED Severity: normal Priority: P2 Component: -unknown Assignee: wine-bugs@winehq.org Reporter: plata@mailbox.org Distribution: ---
Created attachment 59593 --> https://bugs.winehq.org/attachment.cgi?id=59593 exclusive options
When trying to launch Consortium: The Tower, you get an error message "GlobalShaderCache-GLSL_150.bin is missing. Your application is built to load COOKED content...". This is a UE4 message which usually indicates that you e.g. try to run the application with OpenGL but it's built with D3D11. I have tried to force D3D11 with the command line argument "-d3d11". However, this gives the error in the attachment. I don't know why it believes that there is more than one option specified.