http://bugs.winehq.org/show_bug.cgi?id=32789
Dan Kegel dank@kegel.com changed:
What |Removed |Added ---------------------------------------------------------------------------- CC| |dank@kegel.com Version|unspecified |1.5.22
--- Comment #2 from Dan Kegel dank@kegel.com 2013-01-22 22:00:01 CST --- The log has a few shader compiler errors early on:
fixme:d3dcompiler:D3DCompile data 0x12625dd8, data_size 1427, filename "memory", defines 0xd955b98, include 0x32f028, entrypoint (null), target "__fx_2_0__", sflags 0x20000, eflags 0, shader 0xd960310, error_messages 0x32f244 stub! err:d3dcompiler:wpp_lookup_mem Parent include file missing
so although you did 'winetricks d3dx9', you're still using builting d3dcompiler.
Then towards the end, it says:
err:d3d:resource_init Out of adapter memory fixme:d3d_texture:texture_init Failed to create surface 0x1711c018, hr 0x8876017c wine: Unhandled page fault on read access to 0x00000008 at address 0x7dee6e77 (thread 002d), starting debugger... Backtrace: =>0 0x7dee6e77 in d3d9 (+0x16e77) (0x0822e7a0) 1 0x00660d6d in worldoftanks (+0x260d6c) (0x1e9db990)
What does lspci | grep -i vga say?